Ranger rogue build 5e reddit. 1 of your weapon specs can be the extra one.


Ranger rogue build 5e reddit. Plus dex is just a busted stat.


Ranger rogue build 5e reddit. Then go rogue 5 levels being an arcane trickster getting find familiar, at level 4 tale ASI to max wisdom at 20. Thief is the climbing rogue. 2 of the 3 options for Hunter at level 15 (Uncanny Dodge and Evasion) are earned at Rogue levels 5 and 7. It was a war time campaign where the ranger was playing scout, infiltration and sabotage missions backing up and providing fire support for his rogue and a stealthy shadow monk. BG3 is the third main game in the Baldur's Gate series. Adding 1 rogue would let you pick 2 expertises, so you can take it later if you decide you want that extra bonus. I chose the Outlander background because I thought it’d be a good fit for his Ranger class since I see him spending a fair amount of time in the wilds hunting monsters threatening civilization. Levels 1-3 rogue: swashbuckler, levels 4-8 ranger:Gloomstalker, 9-20 ranger swashbuckler. Im sitting on a gloomstalker ranger 3/shadow monk x build. Doing a stealth archer. Either forget ranger, or go Rogue 1/Ranger 5 to get extra attack ASAP, or Rogue 8 to max Dex first (and get evasion) then ranger 5. The general idea I’m going for is an incredible dangerous 1-on-1 martial who’s A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For dual crossbows go fighter battle master with thief, 5 fighter and 3 thief asap. As i play a striderlike rogue/ranger i play rather tanky with battlemaster. The build I did was 5 rogue thief/5 ranger gloomstalker/2 fighter. How it work: This build work the best as boss killer, first you start with Hunter's mark then we are using Dread Ambusher (melee) and make sure ur Critical smite, Sneak attack and Dual Scout is the ranger-rogue, good at nature stuff. This means classic 5e Rogue Stealth builds will effectively have a Bonus Action deficit in BG3 and won't play like they do in 5e. Pick up Archery and Blind Fighting. Quote for emphasis. It's your choice on if you want to go Ranger from there, or if you want Rogue 5 so you get uncanny dodge and an extra sneak attack damage dice. Without the crit however, you're looking at 26 (1d8+5d6+3) as a rogue every round and 26 (2d8+1d6+3d6+3) as a rgr5rog5. Probably a Hunter for Colossus Slayer. 57. Because of high ground (+2 to attack rolls, +2 to AC) and the fighting style, that is easily compensated, making for a very effective damage dealer. If the enemy ever gets too close they're screwed. The general rule of thumb is to take 5 levels in Ranger to nab that Extra Attack (or Co-ordinated Attack from Beast Conclave) before multi-classing. Take hordebreaker at ranger 3. Personally I’d go 3 fighter for crit sub class and action surge, 5 Gloomstalker Ranger for extra attack, spell slots, dreadstalker benefits, etc, 4 thief rogue for bonus action and feat. Between 8 ranger and 5/3 ranger/rogue, it's about a tie. This build excels at exactly three things: shooting a lot of enemies, taking a lot of hits, and seeing a lot of stuff. If you wanna murder something round 1, it'll do it better than Assassin, but it's tied to only once per short rest. You have 55 MS. • 1 yr. 5 Ranger/4 Rogue/3 Fighter. Dump stats will probably be strength/intelligence in that order. Use hide as a bonus action. Hunter Ranger X, Fighter 2. Or ive looked at a ranger/rogue sniper build, just need to be higher level to really flesh out. Ranger 5/ Rogue 15 is a fun and effective multi class build (and it works with several subclass combinations). Ideal multiclass build for fighter/ranger. Ball bearings have a much easier DC but cover a larger area and create rough terrain. 2 vs the Phantom's 68. If needed, use potions of speed, but I seldom did have to use them. This is a ranged rogue build, with devastating attacks from extremely long range. Ranger beyond 5 gets a few unnecessary spell slots (hunter's mark is full day concentration in BG3) and some mediocre abilities unless you're planning to monoclass. 5 ranger then 4 rogue then 2 fighter. But average damage output over several rounds actually matches the fighter, especially once the latter gets 3-4 attacks. Dual wielding is a staple of fantasy, but it is no secret that dual wielding is a bit on the weak side in Dungeons and Dragons 5th Edition. You drake is a great distraction in melee. Extra Attack and Hunter's Mark are First attack is probably a surprise round for you (unless they can beat your stealth check with 18/19 average). Ranger is surprisingly fun and powerful. Ranger 5 (Hunter or Gloomstalker)/Rogue 4 (Thief or Assassin)/Fighter 3 (Champion). The build itself is quite easily build by combining seventeen levels of Kensei Monk with three levels of Ranger. Or continue down the Ranger path for whatever reason. Rage: advantage on STR checks and saves. The caveat is that the build works best if you start as a Ranger going straight to level 5 and then switch over to leveling Rogue the rest of your career. Or even Hunter. All attack rolls are at advantage (Rogue Assassin Ability). A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and continued by Rik Hoskin and Marcio Abreu So I'm playing a character that's currently 3 rogue/3 Monk, but will eventually (if the campaign goes long enough) be 3 rogue/12 monk/5 ranger. 13. This was my first thought after reading the OP - 11 levels in rogue is essential long-term for a skill monkey in 5e. The character is a stealthy person who relies on trap building Once you start rogue, I’d just stay rogue, building that sneak attack. Just do level 1-5 as a Ranger, like normal (GloomStalker at level 3), then at level 6, start the Rogue multi-class to get Acrobatics skill, Sneak & Perception expertise, etc. A lot of Ranger/Rogues only need Dex, and then Con and Wis, though a lot of Ranger spells don't need a high Wisdom to be effective (hunters mark, ensnaring strike, etc). Indercarnive. Right now my stats are Strength:11, Dex: 13, Const: 12, Int: 14, Wisdom: 15, Charisma: 12. I'm currently running a rogue (1) ranger (2) with plans on going gloom stalker and either assassin or thief. And he got advantage once I got the classic cloak and boots of elvenkind combo. Expertise in Athletics makes you a great grappler. 1 of your weapon specs can be the extra one. Best ranger (hunter) build. That kind of build would only be practical if you rolled for stats and got amazing luck. 5 Ranger/3 Rogue/ 4 Fighter works far better even though you miss out on one of your ability score increases/feats. You could probably get by with a dexterous ranger with sleight of hand proficiency just due to those 2 bonuses. The downside to rogue is that if you hit a single creature with 1 hp left with 8d6 + mod damage, they only die once. Alternative to Ranger or Pure ranger- BM fighter will give you special moves and action surge. You'll get guarenteed Sneak Attack for 1 minute with Insightful Fighting. Straight up Champion Fighter - two fighting styles, four feats and 3 attacks plus action surge combined with improved crit. Rogue also scales by giving an additional sneak attack die on every odd level. Gets bonuses to archery and more often advantage from ranger, and of course that sneak attack damage applies when you The best archer using a ranger/rogue will be a human variant archer with the sharpshooter feat. Tips of playing a drakewarden. Ranger/rogue is a fantastic skill monkey, gets a fighting style, extra attack, ranger bonus feature damage, sneak attack damage, medium armor and shields, and spells. My idea going in with it is they can fill in Assuming both Rogues are using a heavy crossbow, the average DPR for the Scout ends up being 63. Not many other ways to improve finesse melee damage except higher level Ranger spells, and your dip delays them by a lot. If I dip 4 levels into rogue, I get 2nd tier of sneak attack, an additional bonus action, stealth as bonus action, and a third feat. So my DM is making a new game and I decided to go with a high elf variant of the half elf while multiclassing with a rogue and ranger, but i need help with my stats since they're point buy. Plus dex is just a busted stat. So I'm wanting to try a third time with a fighter/ranger build. • 5 yr. The last level should be rogue. Yes, it can be done and your character will be quite powerful. Picking Coastal as your favored terrain would make traveling way easier. You have enough spells to be good support, and all three subclasses are fine. Awesome. 5 average (assuming sneak attack can be applied. on your nova first round of combat, assuming yourEcho is already out, you’ve got 9 attacks and a massive initiative; your DPR gets out of hand quickly. So I'm playing as water genasi ranger who's gonna be a mix between Range and melee. I was thinking a few levels into either Fighter or Ranger to gain extra attacks + various skill/weapon proficiencies. Depending on the class, build, and expected level cap of the campaign, I'd go with either Ranger X, Ranger X/Rogue 3, Ranger X/Fighter 3, or Ranger X/Rogue 3/Fighter 3. Personally, I was thinking of GS + Assassin + 2 Level fighter for action surge. Put your second stat in wisdom and take expertise in perception. That being said, I would go for a Fighter dip over Rogue. In the end your levels should look like this 5 Rogue, 5 Ranger, 2 Paladin. If you're only looking for a Rogue dip as part of a multiclass, Assassin is one of the most common as part of the Battle Master/Gloom Thoughts on Ranger 8 / Rogue 4? Character Build. Oil does a flat 5 damage which makes it useful. Gloomstalker does help get it out of the doldrums, but not so much as to make it worth picking unless your DM and fellow PCs are suuuuper lenient in helping you get your moment. ) Action surge is a bit less valuable but it still adds about 23 damage The Ranger. A couple considerations for you: Half-Elf over elf is almost always strictly better. Fey vs Gloom: pick your preference. Gather your party and venture forth! Justardo • 5 yr. He had +8 to stealth and +4 to deception. From there I personally was thinking of taking more rogue levels for Evasion and greater sneak attack damage up to 7d6 at level 20. Gather your party and venture forth! Dec 3, 2023 · Rogues are the quintessential scoundrel character: cunning, capable, and effective in a variety of situations. Otherwise, the most effective subclass for combat is whichever ones can best make use of Steady Aim + Elven Accuracy. They made an Arcane Archer option that might fit your DEX-based built and provide some magic support. Attack 1: Longbow + HM + Sneak Attack (you have A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Edit: If you want main as a wizard, stay with 2 levels of rogue if you plan to go to level 20. (It’s still good just not as a “best archer” spell). For that extra +1. 6. By 3rd level you will have Rakish Audacity from swashbuckler allowing you to add charisma mod to initiative. Consider also: Fighter. 3 attacks on the first turn, followed by 2 attacks + sneak, while critting on 19's, action surges, and so on, plus a total of 6 ASIs/feats rather than the standard 5. Take ranger to 6 for roving (+5 MS, climbing speed) You're already going to 5, so 1 level isn't a big deal. ETA: You could also do. BG3's Homebrewed Thief that gets two Bonus Actions, basically catches back-up to the baseline 5e Cunning Action economy since they can re-hide every turn like they need to and then still have BA left that Rogues are Optimized Phantom Rogue Build. So with Gloom Stalker, your initiative will be Dex + Wis + Prof, which Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? For dual crossbows ranger is bad choice as their marks would eat you bonus actions. As far as out of the ordinary, The 3rd level Arcane Trickster focuses less on sneak damage but opens up some spells that may be fun. Have a good intelligence and wisdom, take expertise in Investigation and Insight. 1% of the time. Use it out of combat for strenuous jumps, climbs, and swims, or use it in combat to make clutch grapples and shoves. Shang_Dragon. Second, rogue wont up your damage on a ranger. Without any spoilers, I played a Descent into Avernus campaign last year as a Goliath Zealot Barbarian and it worked exceedingly well. If its strictly melee the character is going to want to be able to instagib something before having a chance to be attacked themself. You get to use a shield since your finesse weapons are all one handed and Bear totem will keep you healthy even when you are getting hit. •. 2. At minimum this build comes online at level 10 (5 ranger, 3 assassin, 2 fighter). Get 4 levels of rogue and take +1 to CON and WIS to even out your AS's. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. 0. I'd appreciate opinions. Reply. 6 and 7 ranger are mobility and defensive perks, not unlike 1 and 2 rogue. This build "comes online" around level 3, and never really hits any rough spots. Take TWF Fighting Style, take Dual Wielder at 4, then boost Dex and/or Wis. You also need to think about when you want to multicass, going to 3 and then bailing is generally I am actually currently playing a Beastmaster Ranger / Rogue multiclass, and it's fun but definitely a bit weak mechanically (the beast companion can be killed by a strong breeze). . My favorite pirate multiclass is Swashbuckler Rogue and Oath of the Open Sea Paladin by Matt Mercer. : r/DnD. Rangers can surprisingly be great pirates. If I can offer a slightly different suggestion: Arcane Trickster rogue, and get the pet from Find Familiar A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Sneak attacks ISNT that much damage, especially not on a multiclass. Fucking amazing. If you want to be a ranger/rogue, gloomstalker is a very popular combo to pair with rogue, generally assassin since they have a lot of synergy. Xindlepete. Gloom is the biggest badass damage dealer, Fey makes a great “Face” / social character. Rage: resistance to weapon damage. It is not an awful playstyle in low lvl play, but it is inefficient compared to two-handed weapons from lvl 5 onwards in virtually all cases. My idea is focusing on DEX to avoid MAD and get damage and AC out of it (uber stat, everyone knows) then second it to WIS and then CON, dump the rest. Next level in rogue for sneak attack and more class skills and thieves tools. Put the rest into Rogue for Sneak attack damage bonuses, feat and Thief subclass. Attributes with point buy: 8, 16, 10, 10, 15, 10. All good compliments to Ass / Gloom. Take expertise in charisma skills. 5 or 67 damage with an action surge (not accounting for accuracy and assuming maxed dexterity at level 6) A 6 fighter 5 rogue in comparison does 2d8+14+3d6 or 33. Rogue/Ranger point buy stats. Jun 27, 2023 · Rangers are a Dungeons & Dragons class with a long-running reputation for being underwhelming compared to the rest. PrincePapa. I’m building Astarion roughly this way, but only Rogue 1/Gloomstalker Ranger 3 so far. 17 levels of Ranger - Hunter and 3 levels of Rogue - Assassin. Basically, the character is a tomb raider/smuggler who's love was turned to stone on a mission, and now she's hunting for an artifact that can save the person. Activate longstrider before combat. 1. A level 11 fighter with a rapier does 3d8+21 damage averaging 33. Doing 8 levels of Rangers gets me 2 feats, hunters mark, a second attack, and colossus slayer. Druids will give wildshape, which is thematic as heck for a nature character, and several spells which make the ranger a monster. Probably Ranger 5/Rogue X or Ranger 8/Rogue X. That, or be able to maneuver and hit and run. Then go straight swarmkeeper ranger to 5 to get extra attack, druidic warrior (magic stone and whatever else you want), take reslient wisdom to get an 18 at level 4, and swarmkeeper ranger at level 3. Rogue Scout build. So far been running v human with sharpshooter and a longbow. Flubbergushie. A ranger gets A LOT by going into Druid, Cleric or Monk. Action surge combines with Dread Ambusher. To me Hunter/Thief or GS/Assassin are the natural pairings. Ranger is pretyy ok except for beastmaster : (. In this particular case, I think beastmaster is one of the best pure classes to 12 because your pets scale with you and that's your main feature. You are essentially taking the dash action every turn, so that's one less draw on your bonus actions. If you take into account secondary targets, then the latter's DPR rises to 86. Grab Sharpshooter, Crossbow Expert, and Alert as feats. Even with their mixed reviews in D&D 5e, the Ranger's current half-caster and Best race for Rogue/Ranger multiclass? To specify, I want my Rogue/Ranger to have the Rogue archetype Assassin and my Ranger archetype to be Gloomstalker, 5 levels in Ranger and the rest in Rogue. Having only some healing from the Many optimized builds, especially archer builds, use ranger because it's actually quite strong. I chose the fey touched feat as well and Using zero resources. race: custom lineage: drow (elf), medium height, 30ft speed, +2 dex (18 / +4 now 5e Archeologist/Tomb Raider Build. Here’s my proposed build: Bugbear Gloomstalker ranger 9 / Twilight cleric 2 / Echo Knight fighter 3 / cleric X. Ranger is very frontloaded while fighter has something good at basically every level. With Hunter’s Mark, that’s (1d8+1d6+DEX) * 6. A few Barb levels let you be quite aggressive in combat. Swashbuckler is the rapier melee rogue. INITIATIVE: (Always go first!) Dex as main stat is a good start, naturally high base initiative for this build. Gather your party and venture forth! Past level 5, Ranger doesn't give you much but a few more spells. But that's only on a single target. Gather your party and venture forth! I played a deep gnome rogue in EA and had no problems. For stats, max out your dex, prioritise con Assassin is a pretty strong competitor for the “worst rogue subclass” awards. Longstrider lasts until rest and adds 3m to your movement. Half-Elf variant, you can sacrifice +2 skills for elvish weapon training. If you want more rogue levels just remember you are losing spells for each rogue level! This makes for a much weaker spellcaster, so be sure those levels are worth it! 2. Aiming at 10 I’d go Ranger 7/ Rogue 3, grabbing Arcane Trickster or maybe Phantom. Eloadia. I've seen a whole lot of builds that goes Ranger 5/Rogue X, but I just want to play ranger with some roguish punch. Action Surge works with Dread Ambusher, meaning that you can attack 6 times in the first round of combat once per short turn, as soon as level 7. Character Building. Some DMs rule I'd appreciate opinions. Our group consisted of a Wild Magic Sorcerer, a Half Elf Rogue (forgot what subclass she was), a Human Divination Wizard, and a Human Redemption Paladin. The Healer feat + fast hands can give you some healing during a fight. If you are not yet level 6 and need a rogue in your party to sleight of hand things for you, do 4 rogue first then 5 ranger then 2 fighter and last level as rogue. Zephyr strike is a good spell to get some distance in a pinch. of 13+dex mod+wis mod (homebrew ruling allows for the stacking, here) and I'm thinking of picking up defensive A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Useless unless you're a STR rogue. Unfortunately nothing really called to me after lvl 5 in ranger (we are using the phb version) so i considered some levels in rogue to flesh out the urban ranger feel i was going for, of course that brought me to getting rid of light which eventually lead me to control flames --> Wizard and then Barb/Rogue (Conan) is solid. Take that third level of fighter for champion. First two levels in Ranger to get class skills and features, including two weapon fighting. So I'm joining a group of 5 players, and think I want to go Gloom Stalker 2/Thief 1. And you still qualify for elven accuracy. 07. when i got my hands on Xanthar''s guide and read about gloom stalkers, I wanted to play them. I recommend checking out the new Fighter archetype Unearthed Arcana that recently came out. c. FalconPunchline. So there's a lot of redundancy you want to avoid. At minimum 3 levels of thief rogue gets you a 2nd bonus action. Hunter/Scout makes sense thematically and would be really cool to gain advantage reliably if your DM allows flanking tactics. to your Initiative. Caltrops have a high enough DC to stay useful throughout the game but a small area. [deleted] At the end with Barb 5/Rogue 15 we'll have Extra Attack (1), 5 ASIs, and 8d6 Sneak Attack. For the Ranger we have different options but Gloomstalker is probably the best thanks to how awesomely front loaded he is. The first one I had a all right time with (tiefling sorc/druid) and the other I didn't enjoy at all (wizard). Barb 3/Rogue X is quite solid. 5 ranger / 3 rogue is a good build. So it can easily just be applied by a wizard and then swapped to another spell, or by a ranger or something who doesn't need their If you're going all the way to 20th level, Phantom is probably the best monoclass Rogue. Half-Elf (2 skills), Background (+2 skills = 4), start as rogue (+4 skills = 8), 1 level in Cleric for knowledge domain (+2 skills = 10), multiclass into bard for +1 skill = 11, take bard level too 3, (+3 Bladesinger 6 (fireball, counterspell, extra attack) Rogue the rest up to 14. Even dual wielding, while not really ideal, isn’t off the table since Rage damage can ally to both weapons. I have a high level Battle Master in another game too. I would recommend a Gloomstalker Ranger/Scout Rogue/Battlemaster or Samurai Fighter multiclass, probably using an elf or half-elf race for Elven Accuracy, but it may change depending on the start and likely ending level. Granted, this is a hypothetical 1-to-1 comparison, and as a result it's unrealistic. Any Help? The newly released Rabbitfolk lets you add Prof. If you're going to multicass into rogue then you need to focus dex and stick with finesse weapons like a rapier. To preface, I have a year of DnD 5e experience and have gone through two characters. Get at least 5 levels of Ranger so that you can attack twice. Straight hunter is good, rogue (scout) 3/ ranger (scout) x is fun and actually pretty decent. Rogue is one of the weakest classes damage-wise, all it has is sneak attack, which sounds good at first, but doesnt keep up with what other martial classes gets. Thief rogue is the same number of shots + sneak attack. You'll notice we still get 5 ASIs, which is what most 1-20 builds gets, as rogue gets extra ASIs in the mid-levels. I've taken arcane trickster with my 3 rogue levels and selected mage armor for a base a. Vanish, at level 14, is an inferior Cunning Action 95% of the time, as not being able to be tracked by non-magical means should be easy enough as a dex based ranger. While a party can function just fine without a Rogue, it That increases your range a lot and gives you the option to attack with a -5 to hit, but +10 to damage. Be ranged. does use your bonus action you usually command your drake with, but your drake can dodge which really helps it tank buying you time to back off. Big Spider pet has unlimited web which uber strong on low dex opponents. Barbarian/Rogues can cover the ranger archetype just fine by being tough, maneuverable and skilled. Skill expertise doubles the proficiency bonus so another +5. Tbh those are also the only particularly good things he would get for ranger levels, whereas pretty much every level of rogue brings something new and strong. A champion crits 19% of the time if they have advantage. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For both, full dex, minimal strength and other stuff as you want. A champion with elven accuracy crits 27. Mobile feat. You need to get extra attack as early as you can. With this build you have the following moves over the first 3 turns: Turn 1 (odds are you go first b/c advantage thanks to Natural Explorer (Ranger) plus this is a dex build) Bonus Action: Hunters Mark. Standard half-elf also grants you +2 skills which increase toolbox capabilities further. Tricky part is knowing when to pull warlock: I’m after devil sight, mortal reminder, the warlock saves, and either EB with repel or one with shadows. Rogue levels are amazing but with action surge the extra attack is key to the build. If you get 4 levels in Rogue before dipping into Fighter you'll get that second ASI/Feat faster. Piercer (a bit of dmg) and Athlete (for climbing to a sniper's roost and going prone to give disadvantage to attacks Had fun with a warlock on my first playthrough but I want to take advantage of the incredibly complex world of multiclassing by doing a Rogue/Fighter combined with a strategically chosen 3rd class (possibly adding in Ranger) where the overall focus of the build would be stealth/high crit archery but still can have decent melee to mix combat during the playthrough. Ranger 1-3 (GS) gets 1 skill prof, +1AC (defense), darkvision 60ft, amazing turn 1 combat bonuses that stack with action surge, and 3 spells. Ranger 5 / Rogue 15 is quite a popular build, but if you're going Beast Conclave then it might be better to go for more levels in Ranger, depending on your DM. Average damage from this round is 43. Ranger tips: Sharp shooter feat let's you do good dam. Being new to the world of D&D, I’m struggling a little bit with my character backstory of how he went from rogue to ranger to warlock. This is convenient since you won't be hampered in any way if you do have to resort to ranged combat. A lot of people like the ranger archetype but not the specific mechanics of the Ranger class in 5e. From your subclass, grab Horde Breaker, Multiattack Defense, Volley, and Uncanny Dodge. I have a Ranger 5 / Rogue 5 that I'm planning on taking maybe 3 levels of Fighter in at some point. The #1 optimal path for a Gloomstalker is Custom Lineage/Vuman with Crossbow Expert at level 1, Archery Fighting Style, and Sharpshooter at level 4. Go to level 5 for Extra Attack. Inquisitive is the sherlock-rogue. 2 hand crossbows improve that. This means you can shoot 4 times per D&D 5e - Making an effective dual wielder. Damage is 2d8+3 (bow) + 4d6 sneak attack (surprise attacks auto crit). Take Absorb Elements, Goodberry, and Pass Without Trace. Level to 3 with ranger for the archetype Hunter contemplating horde breaker more than collosal. The usual stuff, sneak attack, expertises, disappearing like a shadow into the night Most importantly you need your attacks to hit to apply sneak attack, and SS works against that. Started off rogue for the extra skill and dex saves but overall it's been a really powerful low level build. The best way to archer is get the most attacks you can get with sharpshooter, the +10 damage vastly outweighs any dice you can use. 5th Edition. The character is supossed to be lvl 13 so I tried: --> Ranger Hunter 7 (Wounded Prey-Multiattack defense) + Monk 6 (kensei): works but survivability okay (Multiattack +4AC and Kensei +2AC unarmed Rogue is probably strongest at about level 5 and feels really powerful, especially when they crit. Light armor or chain shirt to maximize movement to get flanks and sneak attacks. Zephyr seems like a better cunning action (for gap close, less conflict with PAM) but only 3 times/day, marginally conflicts with rage. Do bear in mind however that as the levels go up the damage skews heavily towards the Rogue as it uses zero resources to deal more damage every round than the ranger does. No. Pick Assassin at level 8 (since your Rogue level will be Maybe Rogue 2 for cunning action instead of Ranger. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Monks give hand to hand combat and stunning strike. Gloomstalker+Assassin is much better with longbow or heavy crossbow, and have VERY powerful synergy. The build step by step with explanation when relevant. You want at minimum 5 levels in either Ranger or Fighter so you get the Extra Attack. A class is simply a set of mechanics and most builds can work fine as a pirate. • 8 mo. People think Rogue is good for damage because they never compared it What title says. 3. I’m trying a warlock / ass / gloom. Gather your party and venture forth! Fighter is generally considered the best because of all their attacks letting sharpshooter really shine bright. Second attack is 2d8+3 +1d8 (colossus). Definitely am unsure how to go about this: I know I want the most levels to be Phantom Rogue. Many of the classic Ranger spells are cast as BA - which could be a problem with a melee character, who might use Disengage (from Cunning Action) as a BA. This is the core of all optimized Gloomstalkers IMO. Just stay away from hunters mark, as that spell is a lot less powerful than other options and is a bit of a trap. Bait & switch, trip or any you like, riposte, precision. With Sharpshooter, add 60 more to that sum. And even then, the opportunity cost of dipping into Wizard 2 is pretty steep. maybe Ranger Gloom Stalker 8/Rogue Inquisitive 6 /Fighter Champion 6. To dual wield attack, it uses your main action point, and your other bonus action. If you dual wield crossbows and go with Sharpshooter talent you will have on turn 1 of combat: Star combat with Hunter’s Mark bonus action Halfling with 12 Levels Total: 6 Ranger Hunter (UA) 3 Fighter Arcane Archer 3 Rogue Inquisitor. Fey Wanderer can also be nice though if you want the buffs to your charisma checks. This is a pretty popular build! To keep it simple, 5 levels of gloomstalker ranger gets you a bunch of stealth and powerful opening attacks along with 2 attacks. ago. Go archery Rogue/Ranger. Rage: bonus damage on STR attacks. Its a primary monk build, but the darkness (lack of light, not edge) synergy is super cool. I'll probably go more Range but I'd want to keep with a good bit of melee too but as I've been looking at it I was thinking of going 3 levels into fighter battle master then going rest ranger hunter. ki cw hl ot jy wc ya hz gl qx