Positive and negative effects of online games in academic performance research paper

11%) was the least. This study aimed to investigate the effects of online games on students Sep 19, 2023 · A self-develop ed questionnaire titled " effect of social media on students' academic performance: A case study of the oke-ogun polytechnic, saki, and federal polytechnic, il aro" was used to Jan 1, 2021 · performance, teache r s and academic perform ance, students and acade mic pe r- formance, hunger and academic performance e tc. 2 No. These games are played online, in which you can connect with multiple players. Jul 12, 2023 · According to the results of an online game survey conducted by China Youth Network (2019) on 682 Chinese college students who played online games, nearly 60% of participants played games for more than 1 h a day, over 30% stayed up late because of playing games, over 40% thought that playing games had affected their physical health, over 70% Oct 11, 2019 · Prior studies have found positive effects [2,3,22] as well as negat ive effects [1,8] of social media on students’ acade mic performance. cally, the study sought to answer the May 18, 2021 · The current study focused on formulating an integrated model to investigate the effect of social media on students’ academic performance, based on the concepts of the technology acceptance model, the theory of planned behaviour and the IS success model. Nov 5, 2022 · The aim of this paper is to examine the relationship between the time that higher education students spend playing video games during exam periods and their average grades in one Eastern European country. . The purpose of this review is to investigate the impact of Facebook usage on the academic performance of university students and how can these be assimilated in order to enhance students Jan 12, 2023 · A low negative correlation was found between academic performance and possession of a smart phone (r= -0. internet usage, a total of 84% H1. 1 Time spent playing online games does not affect Academic Performance H1. The effect size of board games (ES = 1. Abstract. In line with this purpose, a meta-analysis of the related studies focusing on the effect of online education on students’ academic achievement in several countries between the years 2010 and 2021 was carried out. 05, which is consistent with the finding of (Kolek and Saunders 2011). This design described the profile of respondents and determined the difference in academic performance Negative Effects of Online Games on Academic Performance Kurt Garcia 1, Nelson Jarabe , Jessie Paragas1 Pangasinan State University1 Abstract – This paper attempted to study the negative effects of online games on students’ academic performance. Online games, because of the characteristics of confrontation, entertainment and challenge, make it a way for college students to vent their emotions Feb 4, 2024 · There were statistically positive correlations between academic purpose and social motives domains of utilizing social media and academic performance (r = 0. games on vocabulary lea rning, it can be said that onl ine games. Online gaming is a popular activity among students, but how does it affect their academic performance and social behavior? This paper explores the positive and negative impacts of online gaming on different aspects of student life, such as motivation, learning, communication, and aggression. 1 Age does not affect Academic Performance H2. 455, p < 0. In order to go beyond a correlational analysis, we have applied a time fixed-effects estimation using a recent longitudinal database of 15,974 students from the Spanish region of the Canary Islands. •. Relieve stress and achieve happiness. Potential harmful effects of extensive screen time and technology use include heightened attention-deficit symptoms, impaired emotional and social intelligence, technology Jan 19, 2023 · On the positive side, particular puzzle and strategy games improve problem-solving skills. Design/methodology/approach –This study proposes a research model based on the task–technology fit This paper presents a comprehensive. Four Sep 1, 2007 · Prior research on the effects of video gaming on academic performance found some negative effects that were attributed to excessive time allocation to gaming (Anand, 2007) and the negative 1. performance of students. study are the following The study suggested that online gaming could have both positive and negative effects on academic performance, depending on how it was managed by students. May 19, 2018 · Bad Academic Performance – Playing online games for a long time will create a negative impact on your child’s academic performance. Lack of concentration will be an issue to the children that spend more time in playing online games. 6 percent). Several studies have shown that online gaming can have a negative impact on learning ability, attention issues, and academic performance. Research Paradigm The above figure presents the research paradigm of the study. Jul 7, 2021 · The. Academic Performance . Figure 1. level has positive effects on student athletes, research has shown that –especially for females–. This study aims to determine the effects and correlation International Online Journal of Education and Teaching (IOJET) 2021, 8(1), 454-484. 06, SDage = 5. Jul 17, 2023 · There were obvious implications of the effects of online games on the academic performance of most of the students whereby their subjects’ grades were deteriorating. The effects of computer games are mostly negative effects on lack of bonding for family, lack of allowance for financial condition, and failing of grades & sleepy for academic performance. Another variable, academic acceleration, was found to have medium level of positive effects. On. Students state that online learning games used in the classroom can motivate variety of positive and negative effects of mobile games to students' school performance. Tamim et al. ademic performance of the students’ has gained significant. We analyzed data from more than 2,500 K-12 students who computed Mar 6, 2023 · Playing online games can have both positive and negative effects on the academic performance of students. study found that the variance of online learning is different, revealing that different levels of. reveals th at 89% are using mobile phones, 65% are using. The data showed that online games have bad effects on their academic performance which the respondents AGREE with a weighted mean of 2. The respondents were the 154 Grade 11 senior high school students in Pangasinan State University- 3. 91). Second, we were unable to collect data on several contributing factors, such as the outcome of excess use of gadgets, effect on academic performance, and surrounding factors that could be relevant to gadget Apr 16, 2021 · This article reports on 28 health behaviors and habits and their impact on the academic performance of undergraduate students at a public university in the southern United States. Video Game Engagement (hours spent playing video games in the past 7 days) on the Video Game Genres were measured. While overall sport involvement at the college. 7% of Sep 6, 2021 · The purpose of this study is to analyze the effect of online education, which has been extensively used on student achievement since the beginning of the pandemic. May 12, 2021 · The effects on students’ academic performance were measured through the final grades for their report. The research showed that internet addicts have relationship problems and spend limited time with others around them. my . al, 2009). On Respondents’ Profile, out of 218 pupil-respondents, there were 112 boys or (51. 1. It aimed a how engineering students assessed their usage level of paying online mobile games which influences their academic performance. Dec 5, 2019 · Purpose of the Research Paper. The respondents were the 154 Grade 11 senior high school students in This study aimed to determine the effect of online games to the academic performance of the students in the College of Teacher Education. 062), and between academic performance and possession of a laptop (r= -0. The researchers used the descriptive-correlational research design. , 2012). could have both positive and negative effects on academic performance, depending on how it was Jun 1, 2023 · This research aims to investigate the influence of online video gaming on the academic performance of students. Our This research was conducted in order determine the factors causing students to play online games, effect of engaging in online games on academic performances and evaluate the effect of engaging in online games on mental health. Furthermore, we sought the investigation of the stress-decreasing capabilities of Jan 13, 2022 · The effects of online games on academic performance were perceived positively by the respondents. The fast pace of many games also sharpens adaptive thinking and quick decision-making skills. 1% of students took jobs due to the need of “pay for social, leisure or luxuries”, while the needs for “career related experience” and “degree related experience” counted for only 15. Jun 4, 2018 · The effects of online games on academic performance were perceived positively by the respondents. Oct 2, 2023 · In this research we examined the effects of Internet use and videogame playing on children’s academic performance. UNITAR International University, Malaysia Email: sharliana@unitar. performance of students in John B. Dec 1, 2020 · Abstract. 30. As a descriptive-correlational research, the study utilized a questionnaire that asked the respondents about their playing online games and the level of negative effect on their academic performance. Further analysis using Review Manager 5. Jun 2, 2020 · Positive Effects. Methods of The researchers recommended that parents should do something in limiting their children’s fondness in online games and that computer shop owners should prohibit students from playing online games during class hours. online learning influence academic performance. First, the reports have to meet the general criteria of scientific reporting, such as the quality of the introduction, theoretical framework, methods, results The Impact of Online Games In Study Habit of Senior High School Students In Particial Fulfillmentof the Requirements for the Subject Research in daily life Prepared by: Badilla, Dave Caballero,Nicel Carreon,Aaron Mathew Castillo,Marjon Cerezo,Richie Colima,Romar Lester Demoral,Mark Gil Dollete,Lisah Kaye Guinto,Sheena Patagan, Manuel Chapter I The Problem and its Background Introduction Nov 24, 2022 · Table 1 shows the mean scores for the Academic Performance of Working Student. After collecting information from correspondents, data is gathered about the effect of online games to the academic performance of First year students of SMCL in year 2010-2011 and encoded to The data gathering procedure following are steps in data gathering. 016) of PANAS is significantly and strongly related to GPA in Saudi medical students, whereas negative affect and Apr 1, 2021 · Social media use has increased substantially among university students. Mar 31, 2014 · Abstract. Results revealed a medium-sized Apr 26, 2018 · The respondents were the 154 Grade 11 senior high school students in Pangasinan State University-Lingayen Campus in SY 2017-2018. Social media use has both positive and negative effects. However, the negative effects are more pronounced because students tend to use such platforms to have fun and pass time rather than for academic purposes. (2011), compiling the meta-analyses analyzing the effects of educational technologies on Nov 10, 2021 · The model that included “Time spent using technological devices during weekdays” showed that time spent using a cellphone and playing video games was negatively associated with self-reported academic performance. These studies demonstrate that playing video games does provide cognitive benefits. Furthermore, this Jul 14, 2021 · 3. The study entitled " Effect of Online Games In Students Performance In School". Several online risk experiences were also associated with lower academic performance, such as playing with strangers and seeing Another aspect of negative impact for female student athletes at the collegiate level is that of the high risk for battling with depression. 304, p <0. 1. 9%, respectively [8]. The overall mean is 3. Go to: Emerging scientific evidence indicates that frequent digital technology use has a significant impact—both negative and positive—on brain function and behavior. was conducted to determine what are the effect of Online Games in student. 3. 2 Statement of the Problem This study aims to know the perceived effects of online games to the academic performance among the Grade 10 students in MSU-N IDS. review of the factors affecting student academic performance. However, in a global and local perspective, there were very limited studies conducted to investigate the influence of mobile games to a student's academic performance during the prevalence and practice of online learning where a tendency for Feb 1, 2018 · To conclude the litera ture review on the im pact of online. Solving problems through logic and intuition is cited as one major benefit of computer games, which put a premium on abstract reasoning, improved hand-eye coordination and visual-spatial ability for success. Excellent students spend more time on video games, but still they earn high grades. This study aimed to find out the relationship between the level of online learning and the academic performance of BPEd students. Studies have shown that playing online games can have both positive and negative effects on academic performance, depending on the type of game, the amount of time spent playing, and the individual's overall academic goals. On the other hands, the positive effect of computer games is competing for peers/friends. Effect of Video Games on Cognitive Functions. There were more boys than girls-respondents. Playing online games increase emotional disorder r symptoms Table 5 presents the weighted mean distribution on the respondents' perception on the effects of online games to their academic performance. The effects of video gaming intervention are ever more widely discussed among scientists . EFL Aug 1, 2021 · Smartphone addiction has negative impacts on student learning and overall academic performance. The paper also provides some recommendations for educators and parents to help students balance their May 1, 2021 · Playing the video games could be very beneficial for the most excellent students. Mar 5, 2021 · Objective: This study aims to know if online gaming has a positive impact or negative impact towards the student's behavior and identify how it will affect their academic performance. A review of the results and methodological quality of The Effects of Online Games on Student’s . 169 > 0. Participants were 482 youth Dec 7, 2023 · The present research analyses the impact that the time spent on the Internet by primary school (3rd and 6th grade) students may have on their academic progression in terms of test scores. Gender, race, and income were also considered. With this research, people will be able to comprehend on what the students are enjoying so much about online gaming and why they let it affect their academic According to Young (1996), computer and internet addiction has negative influences on the people’s family, academic and business lives. Lack of attention, aggressive behaviors, obesity, physical inactivity, sleep problems. The assessment framework used for this grading contains three groups of criteria. Lacson Foundation Maritime University - Molo, dy intended to explore and det. En Today, leisure and free time activities have been greatly diversified allowing us to invest our time in multiple ways. However, those studi es are conducted before the pandemic. It is known that Internet also causes problems in interpersonal relationships. 01; r = 0. Media multitasking was found to have a negative impact on executive functioning in teenagers, notably on working memory, inhibition, and the Aug 28, 2019 · This research searches to find the effects, positive and negative, of video game consumption in the human brain. While a number of researchers studied athletic participation and academic performance in college (Ferris & Finster, 2004; Gaston-Gayles, 2005), few studies addressed the relationship between academics and athletic participation at the high school level. The skills and cognitive abilities students needed for academic success are negatively affected by excessive phone use. Jun 7, 2024 · The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. The more your children spend in playing online games, the sooner they fall asleep. During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. However, there are also positive effects reported. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. It is divided into two parts: independent and dependent variables. fected by 3. It could lead to a decrease in academic performance due to a lack of time management. Sofi Ali, Kwang Yong Shin, Mageswari Subramaniam, Noorul Akmal Shafii . Model fitness was empirically tested using survey data. There three indicators of the. The study will examine the relationship between online gaming and academic performance, as well as factors that may moderate this relationship, such as the days of gaming sessions, gender, and academic performance. 39 with a descriptive level of moderate. 208, p <0. 126, p < 0. Elsewhere, if is use for extensively in recreational purposely use for example playing games and watching video games, there will be a negative effects on the student’s academic performances. In this innovative study, we aim to differentiate excessive social, hedonic and If is intensively use for the purpose of academic of on communication that essential with others, there will be a positive impact on academic performance. 2 Gender does not affect Academic Performance H2. The purpose of this research is to know the effects of online gaming to the students’ academic performance and what are its positive and negative effects. Moreover, the authors wanted to explore the differences among students with regard to their age, gender, year of study, and employment status in relation to video game-playing habits. It is normally platform independent, relying on the web browser and appropriate plug-in. One of them is the so-called digital leisure, which The process is divided into five rectangular boxes with flow lines indicating the next step to be doned. games in students performance. This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. entry grades, family support, accommodation, student gender This shows that even after playing online games it does not affect their social behavior and it has a positive effect. One study done by Anand (2007) found a negative correlation between the amount of time spent playing online games and the GPA and SAT scores of students. Therefore, the 10 respondents reveals that Mobile Legends: Bang Bang has a positive and negative impacts on the students' academic performance. The research was conducted at college of natural resources (CNR), located in Lobesa, Punakha. Jun 18, 2023 · However, studies have also demonstrated the negative effects of screen media use on a number of cognitive areas such as executive functioning, sensorimotor development, and academic outcomes [2,6]. As the number of nontraditional students enrolled in colleges courses and online classes increase, post-secondary institutions are pressured to develop effective strategies to not Nov 23, 2023 · Many studies have examined the risk effects of game addiction, including academic performance, physiological development, social development, and the formation of negative emotions such as package Analysis of Variance was used to measure the significant difference between the academic performance of the pupils and the hours spent in playing computer games. Any modern VG requires an extensive repertoire of attentional, perceptual and executive abilities, such as a deep perceptual analysis of complex unfamiliar environments, detecting relevant or irrelevant stimuli, interference control, speed of information processing, planning and decision making, cognitive flexibility and working memory. 01). Jul 26, 2019 · With the present research, we aimed to shed light on the relation between video gaming and gamers’ psychological functioning. Others might lack motivation and start procrastinating. The r ole of the internet that allows acc ess to the e-book, search Apr 15, 2016 · social and economic development (Ali et. The positive and negative impacts of playing mobile games were identified and evaluated, and the degree of learning experiences show that IT students frequently and actively engaged, participated the student can better manage Internet usage, it will have a positive effect on the academic. Introduction. The greater the use of a phone while studying, the greater the negative impact on learning. are an effective and motivating way to teach vocabulary in. 3 Type of School does not affect Academic Performance Aug 3, 2021 · study shows that problematic online gaming behavior has strong negative correlation with various subjective health outcomes. sport involvement can lead to depression. This may distract them from learning and academic activities. Independent variables include the Student's perception of the effect of online mobile games on academic performance and online mobile games played. 3 for meta-analysis showed that The researcher will gather information about the possible effects of the selected online games on students’ academic performance A survey will be conducted about the evaluation of the respondents regarding in the study of the effects of these online games on students’ academic performance in a random order and will be given questionnaires There were obvious implications of the effects of online games on the academic performance of most of the students whereby their subjects’ grades were deteriorating. attention in past researches. The objectives of this study are to Gaming addiction has seven criteria which include: salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems. In the present article, we investigate how school closures in 2020 influenced the performance of German students in a curriculum-based online learning software for mathematics. Performance of students is af-. 6% and 8. Similarly, these studies have Aug 3, 2021 · The shutdown of schools in response to the rapid spread of COVID-19 poses risks to the education of young children, including a widening education gap. Academic performance, Online games Mar 17, 2022 · As shown in Table 2, results show that the effect sizes significantly differ among the different game types for students' academic performance (Q b = 11. The behaviors selected can be categorized in five categories: (1) sleeping habits, (2) working, (3) physical activity, (4) eating habits, and (5) alcohol, tobacco Sep 25, 2019 · Recent meta-analytical studies have also supported the positive effects of video gaming on cognition [10,11,12,13]. Feb 9, 2021 · The analysis results show that Internet addiction has a negative but insignificant effect on academic performance B = -0. The results revealed that low. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, Mage = 23. Feb 10, 2020 · The distribution of users on device usage. 001) significantly outperformed the other two game types. A first limitation is that it might have recall bias due to the younger age of the participants. Further, use of social media increases collaborative May 1, 2021 · The present study findings revealed that the association of positive affect (p = 0. However, the negative side persists. Sharliana Che Ani, Norul Huda Mohd Ghazali, Mohd. The class, lack of revision, and unattended homework due to the divergence of focus to online games. ) and phrases si nce the study papers are of different topi cs and a negative reputation with respect to academic performance. smartphone, 38% are usin g laptops or desktop com puters. Anand (2007) discovered a negative correlation between the amount of time spent playing online games and students' GPA and SAT scores in one study. This paper attempted to study the negative effects of online games on students’ academic performance. 97%. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between Aug 30, 2022 · evaluate the potential impact of online assessment on students ’academic performance. 2 Negative effects of online learning strate gy on students’ performance Even though these studies show the positive outcomes of online learning, it is crucial to examine all elements of the Mar 6, 2018 · Digital games, when used as a supplemental tool have a positive influence on the academic achievement of nontraditional students pursuing an undergraduate degree. Online communication can also develop teamwork and collaboration skills. Video games can act for students as a self-reward scheme. In reviewing the research, one major concern appears to be whether playing online games has a negative or positive impact on academic performance, and if so, what the consequences are. It is also found that approximately 49. Oct 22, 2018 · depression, trait anxiety and state anxiety compare to normal smartphone users (Hwang et al. 057, p = 0. A survey was Dec 10, 2020 · Building on past research on the effect of the internet use and electronic gaming in adolescents, this study examined whether Internet use and playing electronic games were associated with In overviewing the research, one main concern seems to be whether the playing of online games impacts academic performance in a negative or positive way and what those consequences are. The ac-. The Output is the last step if the research. On the last question, it reveals that Mobile Legends: Bang Bang does affect the students' academic performance. However, the research on board games (11. As per the academic performance of the respondents the result shows that from the 126 responses, most of the students that plays on-line games obtain a grade ranging from 86-90 interpreted as “Good” that got 68 or 53. The study suggested that online gaming could have both positive and negative effects on Nov 6, 2023 · Moreover, online gaming can lead to psychological stress, decrea sed school performance, compromised. of played online games does not affect Academic Performance H2 Demographics affect Academic Performance H2. Students state that online learning games used in the classroom can motivate Oct 1, 2021 · The present study has several limitations. It verbal interpretation "often" got 30% and "sometimes" got 30%, while "seldom" got 40%. 029). Berger (2013) study shows that students who utilize mobile phone more tend to achieve lower Aug 28, 2016 · The relationship between online games and academic performance is complex and not fully understood. The best students winning approach is ‘Play hard – Study hard’. 82. Thus, the greater the use of computers, the more confident students are while using them, and so the more use of the computer, the better the performance achieved. Online games can satisfy the need for personal growth, meet the requirement of social life, and even more than 10 hours in a day for work will have a negative effect on their academic achievement (Oettinger, 2011). Jan 18, 2022 · A survey of research on the possible negative effects of technology on children establishes a connection open_in_new between the level of a child’s use of technology and various developmental and behavior problems. Three items were created for each of the following seven criteria. 4 percent) and 106 girls or (48. 457 at the same level did not have any effects on academic achievement. This can be explained as the type of the tools students are using and the type of the website would had a major role on the impact of Feb 24, 2022 · The construct computer use, measured as the frequency of use, positively impacts computer confidence and academic achievement. 01 A more recent survey of 1,182 undergraduate students in England showed that 68. sleep qu ality, suicidal ideation, reduced sociability and self-efficacy, and decreased life Dec 1, 2020 · This study was designed to examine the impact of online gaming addiction on mental health among International Islamic University Malaysia (IIUM) students. sm qc fi mq dc hy ez fa gn zd